![]() One might not think there’s much that goes into configuring the pieces that come together while shooting weapons in a first- or even third-person shooter, but there can be many varying elements. I was already impressed from the jump and my praises weren’t about to stop there.Īfter I actually started playing the game, I was floored by the tight, gratifying, and enthralling mechanics of combat. Not only does it hold its own, but I can only think of a couple of titles that are superior to Killzone 2 on an aesthetic level. While graphics definitely don’t define this game, it was very nice to see just how well the game can stand its ground in an industry that is constantly advancing and making improvements (at least on a visual level). Released in 2009, Killzone 2 is still graphically superior than many of the more recent titles on my shelf. Upon beginning Killzone 2 just a few weeks ago, I was overwhelmed by the visuals. Killzone 2 was leaps and bounds ahead of its predecessor, single-handedly redefining itself as not just a game, but also as an experience. However, what Killzone lacked in its inability to break concrete, expected tropes and stereotypes of the genre, reestablishes itself as one of the best games in the category due to its excellent mechanics and enthralling atmosphere and environments. The story was nothing extremely unique either. The first two games are gritty, sporting the same generic brown visual filter that corrodes most of the action genre nowadays. While this initial gauging of the game can be correct on some levels, it is nowhere near the whole truth. Taking a short glance at Killzone, it’s easy to believe why one would assume it to be a generic, gritty, and tasteless shooter with no depth. From this point on, discussion will only pertain to Killzone 1, 2, and 3. Hence, why I am not considering it when talking about the FPS entries in the franchise. I had played this game around its time of release and although good, it belongs to a different genre and does not have any bearing on the technical and mechanical relevance to the rest of the series. A PSP game called Killzone: Liberation was also made, but is a separate game entirely played top-down instead of first-person. In the unlikely event that you have never heard of Killzone, the major games in the series are first-person shooters that focus on intense action and an engaging atmosphere. I dedicated a weekend to blasting through both Killzone 2 and Killzone 3, and my excitement for Killzone: Shadow Fall has grown substantially. If my initial assessment of the first game weighed down what I would have believed about the rest of the franchise, I would have been making a horrible mistake by discrediting the series as a whole. Still, I was determined to give the next two titles a fair shot, especially because Shadow Fall looks extremely promising. The game had its moments, but inevitably, I felt it was uninspired, generic, and boring. I was initially weary, knowing that my experience with the original Killzone was not very good. Shortly after, I realized that I had never played a Killzone game besides the first. Confirmed to be a launch title for the new system, Killzone: Shadow Fall will be a surefire way to kick off a console launch in the right direction.Īfter seeing it again at E3, I pre-ordered myself a copy of the game, knowing that this would be the first game I was going to dive into once I purchased my PlayStation 4. ![]() One of the games announced, Killzone: Shadow Fall, stunned the audience with its sleek visuals and impressive gameplay. At the PlayStation Meeting in February 2013, Sony announced the long-awaited PlayStation 4, showing off a handful of new games and features, and promising a solid line-up of first-party and third- party games.
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